![wwe 3d render fan wwe 3d render fan](https://64.media.tumblr.com/c84974d23c677aefa66c8b50fdcd1ecb/1245cc16227434ba-a7/s640x960/55fb9cd68fc3ed9e37cbfce74f92fa2db7d14b7f.png)
#Wwe 3d render fan archive#
The textures are all in the 0E38 Texture Archive and the YOBJ files are typically numbered at the first of the PACH/SDHC. Locations such as the backstage area and Performance Center are also included in these files. The objects and textures for the entrance sets and stages are located in the arentrance#.pac files inside the "entrance" subfolder. These frames can be edited individually using Visual Studio.
#Wwe 3d render fan series#
In addition to having mips, each texture has a series of "frames" which are essentially color swaps of the same texture. The crowd textures are very unique and unlike any other in-game texture. These parts can also be assigned to arenas through the misc file. There are a number of additional folders such as trons, minitrons, walls, headers, floors, misc objects which contain the in-game CAA parts.
![wwe 3d render fan wwe 3d render fan](https://cutewallpaper.org/21/wwe-3d/WWE-Batista-Critiques-polycount.jpg)
This can be fixed by created a new custom pac and 3D modelling the corners to fit properly. Note that using a barricade from a retro arena (ex: the steel barricades) in a modern arena will cause the corners to be out of place. These are located in the "barricade" subfolder, and unlike the above assets the numbered pacs do contain the object files. These files are all located in their respective subfolders and none of the numbered pacs contain the objects (which are shared between every asset).Ĭertain Rope/RingPost/Turnbuckle pacs have additional textures that allow for individual posts, ropes, etc to be different colors. Ropes, Ringposts, Ringmats, Fences, Commentary Seats, Steps and Turnbuckles The apron files have two separate textures for perpendicular sides of the ring. The apron objects are not contained in the numbered apron files and the object is shared between every apron in the game. The aprons are all located in the "apron" subfolder, and contain the apron textures. The various ring and arena assets are located in the ".pac/arena" folder inside your game directory. New assets with custom asset numbers can be created and assigned to various arenas through the misc file.
![wwe 3d render fan wwe 3d render fan](https://c8.alamy.com/comp/EK1F9M/santa-clara-california-usa-29th-mar-2015-sting-triple-h-and-the-nwo-EK1F9M.jpg)
Unlike Character Modding, however, modded arenas must replace existing in-game arenas as the arena slots seem to be hard-coded.Įven though the arenas must be overwritten, NOT ALL ARENA ASSETS MUST BE OVERWRITTEN. In the WWE2K series modded arenas can be added to the game.
#Wwe 3d render fan mod#